This is an official post by Zynga's Electric Blue Ninja. Check it out and tell us if you are facing any of these problems in comments!
The following is a list of issues that our YoVille team is aware of and working on resolving. Please take the time to read over this list of KNOWN ISSUES before reporting an issue.
No Jobs Feature – Clicked through Feed or Received Energy Drink!
If you do not have the jobs and you can still click through Energy Feeds you will still be able receive energy that will be counted towards your Energy total when you receive jobs. These will be waiting in your inventory under "Special" once you get this feature this feature, however until you receive the feature they will not be viewable for you yet.
Also if you receive any Free Gift Energy Drinks and you do not have the Jobs Game then you will receive coins in game until you receive this feature.
Why Don't I have Jobs Yet?
Currently YoVille Jobs has been released to the majority of Facebook. However there is still a small percent that do not have this feature on Facebook yet. For those of you on Myspace we will be brining this feature to Myspace very soon!
Can't Click on Avatar or Animal during Jobs
Refresh YoVille and resume the Job you were doing. You will be brought back to the room and the avatars or animals will randomize and be in a different location when you return.
Editing Issues
Can't Go into Treehouse and Beach House
Players are reporting issues getting into these houses and receiving a white screen. Our team is looking into this issue.
Blacked Out Room
Room is appearing blacked out after editing a room. We have isolated the issue causing this and are working to fix as soon as possible.
Can't Edit Right Side of Outside of Home
We are looking into this issue with the exterior area of the Heart Home, Pumpkin House, etc. Thanks for your patience while we work to fix.
Items Stuck Beneath Arrow
We are currently looking into issues of items getting stuck under the arrow and not being able to retrieve after it is placed. Please be careful when placing items under the arrows while we investigate.
Free Gifts and Feed Issues
Accepting Free Gift Issues
We have recently removed the Zynga Message Center option for some players as we make some improvements to the experience of this feature and some fixes. Until further notice please continue to accept your Free Gifts through your Requests. We are still also looking into accepted gift not showing up in inventory.
Link for Yoville Feeds not Working
This link is taking you to your regular Live Feed. We have forwarded this to Facebook to be looked into. In the meantime please use this troubleshooting step by scrolling to where it says "Older Posts" and click or hover over this tab and Yoville Feeds will appear
Free Gifts
Accepting Gifts and item not showing up in Inventory. First please confirm how you are accepting your Free Gifts. Be aware of accepting gifts through Feeds as if they are for another player you still have the accept option but will not receive it. Accept gifts that are only meant for you and through your Gift Requests. Please verify that the items you are accepting are under 2 weeks old as the Free Gifts expire after 2 Weeks. If you are still having issues please contact support with the date and time and the item you have accepted.
Specific Item or Home Issues
Pool Party Raspberry Coffee Table
We are looking into the coloring of this item. Thanks for reporting.
Layering Issues
Items appear behind these areas when placed on them. Our team is currently looking into this issue!
Background of Homes not Animating
Weve received reports of places in homes that used to animate before, no longer animate.Due to performance issues in game we had to disable the animations. Our team is working to address this issue and getting these areas animated again!
Globes
If you have not received a globe, and you have provided us with your email address please try the following link to access the game by clicking HERE
Other
Haven't Received 2nd Group Buying Email
We've seen several reports of users who did not receive their 2nd email. Not to worry! We're setting it up to resend now. In an effort to ensure everyone has an opportunity to participate in the Group Buy, we're extending the sale an additional 24 hours (until tomorrow night). Also please make sure to check your spam/junk folders.
Events not showing up on event list
Creating an event automatically sets it to Parties. If you want your event to be in a different section choose the section before creating the event. If you have already created the event – you can edit your event by clicking on it and assigning it to the correct section of events.
Chasing Dust Bunnies
Players are going to visit the Factory or Store and getting stuck at Chasing Dust Bunnies. As a work around please try muting or unmuting your sound in Yoville (Under the Chat Log).
Stuck at Level 50
Currently this is the highest level that the game goes. We are looking into the option of adding new levels in the future.
Not getting paid at Factory
Please contact support so we can investigate and track accounts. Provide a link to your profile and the date and time you are working. Also please try the troubleshooting step of refreshing the game. Always note your coin balance before and after working. http://zynga.custhelp.com/app/ask.
Can't purchase YoCash
If you are having issues purchasing Yocash please contact Support. We will need the following information pertaining to your account: link to your profile, any previous purchase receipts or transaction numbers. Also the error that you are receiving while trying to purchase. http://zynga.custhelp.com/app/ask
GAMES 24
Monday, February 13, 2012
YoVille: (Spoiler) Prizes From The New Jobs Revealed
The new jobs feature in YoVille will earn you more coins, YoPoints and rare items. We've been getting many tips about the special items and we managed to make a list having most of these rares. The list is not complete yet. If you got an item that is not found below, please report to manager@yvlounge.com.
Find more info about the jobs feature here. YoVille Party Entertainer Job Prizes
YoVille Animal Rescue Job Prizes
YoVille Ghost Hunter Job Prizes
YoVille Crime Buster Job Prizes
This article originally appeared on YoVille Lounge.
Find more info about the jobs feature here. YoVille Party Entertainer Job Prizes
YoVille Animal Rescue Job Prizes
YoVille Ghost Hunter Job Prizes
YoVille Crime Buster Job Prizes
This article originally appeared on YoVille Lounge.
FrontierVille Cheats & Tips: Spouse gone missing? Here's how to find 'em
Getting married in FrontierVille takes almost as much work as it does in real life (Games.com's complete 'Get Married' guide is coming soon). But, today, I finally managed to wrangle a husband (yee-haw!) to help me create my frontier town.
The first goal after acquiring a spouse is to do family chores together, so I sent my husband off to chop some trees (which he downed like a champ, might I add). I took my little pioneer lady to help neighbors with some chores, and then returned to the homestead to find that my spouse was missing in action.
frontierville spouse hidingC'mon, chopping all that wood and feeding all those chickens wasn't that hard, was it? After doing a little looking, If ound him where I left him last, hanging out in a dense part of the woods behind the cabin. Phew!
After doing a little research, it looks like losing your spouse is a common problem in FrontierVille (I remember a similar problem when dogs were introduced in FarmVille). If you have a case of missing spouse: here's how to fix it.
Go to the menu and open your Family Album (you can find it in the My Stuff menu). Click the 'Customize' button underneath your spouse, then click the 'Play' button. That will, in essence, select your spouse, and all you need to do next is click where you want him/her to move next, and s/he will appear.
Note: This trick works on any frontier children as well. See you on the back forty, fellow pioneers.
The first goal after acquiring a spouse is to do family chores together, so I sent my husband off to chop some trees (which he downed like a champ, might I add). I took my little pioneer lady to help neighbors with some chores, and then returned to the homestead to find that my spouse was missing in action.
frontierville spouse hidingC'mon, chopping all that wood and feeding all those chickens wasn't that hard, was it? After doing a little looking, If ound him where I left him last, hanging out in a dense part of the woods behind the cabin. Phew!
After doing a little research, it looks like losing your spouse is a common problem in FrontierVille (I remember a similar problem when dogs were introduced in FarmVille). If you have a case of missing spouse: here's how to fix it.
Go to the menu and open your Family Album (you can find it in the My Stuff menu). Click the 'Customize' button underneath your spouse, then click the 'Play' button. That will, in essence, select your spouse, and all you need to do next is click where you want him/her to move next, and s/he will appear.
Note: This trick works on any frontier children as well. See you on the back forty, fellow pioneers.
Facebook game unlocks content in Xbox 360 Crackdown 2 demo
At first glance, open-world Xbox 360 action title Crackdown 2 might not seem to have much in common with Facebook's casual color-matching/target shooting game Chuck's Ducks 2. But the new Facebook game is actually a promotional effort by Microsoft Game Studios that can be used to unlock content in the Xbox 360 game.
Chuck's Ducks 2 players that link their Xbox Live accounts to their Facebook profile can unlock a new difficulty level in the Crackdown 2 demo that hit Xbox Live earlier this week. Earning enough points in the Facebook games can also unlock a new duck-based weapon in the full version of Crackdown 2, due out in July.
This isn't the first time Microsoft has linked an Xbox Live with a Facebook game promotion. Back in March, they launched a Match Defense game in conjunction with Xbox Live Arcade release Toy Soldiers.
We're 99% sure Chuck's Ducks 1 doesn't actually exist.
Chuck's Ducks 2 players that link their Xbox Live accounts to their Facebook profile can unlock a new difficulty level in the Crackdown 2 demo that hit Xbox Live earlier this week. Earning enough points in the Facebook games can also unlock a new duck-based weapon in the full version of Crackdown 2, due out in July.
This isn't the first time Microsoft has linked an Xbox Live with a Facebook game promotion. Back in March, they launched a Match Defense game in conjunction with Xbox Live Arcade release Toy Soldiers.
We're 99% sure Chuck's Ducks 1 doesn't actually exist.
FarmVille killer? FrontierVille reaches 5 million daily active players
It's hard to say whether FrontierVille will ever overtake FarmVille, but yesterday, the new pioneer-themed Facebook game from Zynga reached 5 million daily active players, according to Zynga. Not bad, considering the game launched on June 9.
The most popular activities in the game are customizing a spouse and raising a virtual family as well as the ability to 'hire' neighbors to help out on your homestead.
The most popular activities in the game are customizing a spouse and raising a virtual family as well as the ability to 'hire' neighbors to help out on your homestead.
Friday, February 10, 2012
FarmVille unreleased animal: The Miniature Horse
Looks like a new pony might be trotting into FarmVille in the near future -- this one's called a Miniature Horse. Which leads me to wonder: Is it possible to have too many ponies on your farm? Answer: Neigh.
[Via FarmVille Freak]
On a scale of 1-10, how badly do you want this Miniature Horse?
[Via FarmVille Freak]
On a scale of 1-10, how badly do you want this Miniature Horse?
FarmVille Official Podcast (7/23): Crafting explained, plus what's coming soon
In this week's Official FarmVille podcast, Community Manager Lexi 'Lexilicious' Smith goes into great detail on the Crafting Buildings, which have started to roll out to farmers level 25 and above. It's a good primer on how to start crafting in the game, which might seem a little complicated at first glance.
She also talks briefly about items that are coming soon in the game -- which is pretty hum-drum overall -- a bunch of bug fixes and some new New England-themed items, a miniature horse. "The FarmVille team just released an enormous feature, and we want to give you a chance to absorb Crafting Buildings before throwing more big stuff at you," Smith explains. I *suppose* that's an acceptable excuse. The idea of adding a "coastal beach" (one of the coming soon items) to our farms does sound intriguing, though.
Click play on the video above to hear this week's FarmVille podcast.
Can't get the YouTube video to work? Read the entire transcript for the podcast after the jump.
"FarmVille Podcast – July 23rd:
Hey Farmers and welcome to this week's installment of the Official FarmVille Podcast! My name is Lexilicious and I am here to bring you all of the latest news about FarmVille from Zynga. This week's podcast will be slightly different from others we have had in the past. As I am sure some of you know, the new Crafting feature was released this week... and it's a big one. We will be spending most of this week's podcast walking through this new feature which will provide some helpful tips for users who already have access to it, and it will give people who don't have the Crafting feature a heads up as to what to expect when it reaches them. In addition to this, I will be giving you guys a very brief sneak peek as to what will be coming to FarmVille in the near future.
Now, I have seen a lot of questions from players lately asking why some users have the Crafting Buildings and others don't. Please be aware that this feature is being rolled out gradually to all of our users to ensure the stability of the app and to make sure it is working as intended. I know it can be frustrating to have to wait for a big release, but please know we would not choose to release the feature this way if we did not feel it was important to do so.
And on that note, let's get into a quick walk through of FarmVille's latest release.
If you are level 25 and above, you will be able to turn your bushels into crafted goods with the new Crafting Buildings.
Once you have access to this feature, upon logging into FarmVille, you will see a tutorial. This tutorial explains the basic functionality of this release. I want to highly suggest that all of our players take the time to participate in this tutorial so you can better understand how Crafting works.
Once you have read the information, it's to pick your profession. There are three types of Crafting Buildings available; The Winery, Bakery and Spa. Each building features its own unique set of recipes you can use to create crafted goods.
If you did not pick a profession when the Crafting Buildings preview was released, you will see a different pop-up than users who have. This pop-up shows you how many of your friends have selected each type of building. Clicking "What is this" will give you more detailed information on each of the buildings. Once you have decided on your profession, clicking "Yes, Place" will close the pop-up and let you place your new building on your Farm for free.
If you already selected a profession in the Crafting Buildings preview, you will receive a different pop-up. If you are happy with your initial selection, simply click "yes, place". If you would like to choose a different profession at this time, click "choose another". This will bring you to the menu mentioned above where you can select the building of your choice.
Your Buildings Recipe menu will automatically appear once you have placed your building.
In this menu, you will start with a good that is 1 minute from completion. You will also see one empty crafting spot.
Clicking on "Make a good" will bring you to your recipes menu. Here, you will be able to make your first crafted good. Depending on what profession you have selected, your default recipe will be different. Click "Make it" from the bottom of the menu to create your good. Remember, to make recipes, you need to collect bushels from your friends. These bushels are the key ingredients for your goods. If you would like more information on obtaining Bushels, please visit the Official FarmVille forums for a guide on the Farmers Market feature.
Once you have made your good, it needs time to cook. Click on "Make Goods" to return to the main menu. Once you have done this, you will see that the level 10 good you started with is now complete.
Clicking on "goods I am selling" from the crafting menu will show you the goods you currently have for sale. Selling goods improves existing recipes and unlocks new ones! Each time you sell a good to your Neighbors, you will receive 1 recipe experience point. One important thing to know is that selling your goods is the easiest and most efficient way to level your recipes.
Down the bottom of this menu is your "Sales Report". This report shows you what goods you have sold and how many were purchased. If Neighbors purchased from your store while you were away, a bouncing arrow will appear over your building.
All farmers earn 90% of the sale price of items sold. The Daily Sales Report will display the amount of total coins and experience earned in your absence.
Now, if you wish to make a thriving business, you will need to level your Building. The level of your Building determines the number of crafting spots you have available for use. Leveling your building will also unlock new recipes. You can level your Building with Farm Cash by clicking the "Cash Upgrade" option or you can level with coins by unlocking the option. To unlock the coin option, you have to level a certain amount of recipes.
Now, leveling a recipe is quite simple. Each time you make a recipe, it will count towards your level progress. Simply keep making goods of that type to level your recipe up. The higher level your recipe is, the better your crafted goods will be. There is no limit on how high you can level your recipes.
Currently, your Crafting Building can only be upgraded to 5 Stars. Once you have a 5 star Building, the buttons to level with coins/cash will disappear.
In addition to selling your crafted goods to your friends, they can also be traded for rewards. To access goods that you have in your inventory, click "Use" from the crafting menu and select "Goods".
This menu will display how many crafted goods are in your possession. Please note that you can only have 200 Crafted Goods in your inventory at a time.
If you click the "use" button underneath a good, you will trade it for fuel. The higher the level of the crafted good you use, the more fuel you will get. You can see your fuel gauge increase within the inventory menu. Please know that in the future, there will be additional rewards for trading crafted goods besides fuel, so make sure you work on leveling your recipes before they make an appearance!
Alright, now that you know how to use your own crafted goods, it's time to move on to purchasing goods and bushels from your friends. There are two different ways you can visit your Neighbors Buildings.
From the Crafting menu, click "Buy". You will then see the option to select "Shop for Goods" or "Shop for Bushels".
From this menu, you can select the type of good you would like to purchase. Clicking "select" underneath a good will bring up another menu that will automatically display the highest level goods for sale first.
Alternatively, when visiting a friends Farm, simply click on their crafting building to open the menus mentioned above.
Upon purchasing an item from your Neighbor's store, you will receive a pop-up allowing you to post a feed to their wall informing them of your actions. The first 3 Neighbors to click this feed within 24 hours will receive 1 good of the same type as the one you purchased.
Remember, Goods purchased from your Neighbors can also be traded for fuel, so make sure to visit their shops often.
And if for some reason you wish to delete your Crafting Building, all progress on the level of the Building and recipes will be saved. However, you will lose all goods that are being sold in your store. If you wish to purchase a new Crafting Building, it can be purchased from the "Buildings" section of the Market for 100,000 coins, provided you do not have any other Crafting Buildings on your farm at the time. If you wish to purchase the two additional Buildings, they can be bought for 80 Farm Cash apiece. This ability to purchase a different building for coins is very important, as you can change your profession later on if you do not like the building you currently have.
If you are looking for a more detailed guide on how this new release works, it can be found in the "game updates" section of the FarmVille Forums. And as with all of our big features, we want to hear your feedback. If you have any thoughts or opinions you would like to share with us about the new Crafting Buildings feature, please make sure to visit the Official FarmVille forums or www.farmville.com.
Now this week's coming soon segment is going to be much smaller than normal Farmers. Over the past few months, we have been hearing tons of feedback from you guys expressing that we release a smaller amount of content and focus more on fixing bugs. Well, we've heard you. The FarmVille team just released an enormous feature, and we want to give you a chance to absorb Crafting Buildings before throwing more big stuff at you. Right now, let us clean up the experience for a bit and we will have more great content for you soon.
However, I am happy to let you know that over the coming weeks, we will continue to release more stuff from the New England theme to help you finish decorating those Farms, including great items like the Miniature Horse, New England Mansion, a coastal beach and more.
Alright folks, that's it from me this week. Again, my name is Lexi and I would like to thank everyone for listening. I will back next week to bring you all of the latest news from around the Farm. Happy Farming everyone!"
She also talks briefly about items that are coming soon in the game -- which is pretty hum-drum overall -- a bunch of bug fixes and some new New England-themed items, a miniature horse. "The FarmVille team just released an enormous feature, and we want to give you a chance to absorb Crafting Buildings before throwing more big stuff at you," Smith explains. I *suppose* that's an acceptable excuse. The idea of adding a "coastal beach" (one of the coming soon items) to our farms does sound intriguing, though.
Click play on the video above to hear this week's FarmVille podcast.
Can't get the YouTube video to work? Read the entire transcript for the podcast after the jump.
"FarmVille Podcast – July 23rd:
Hey Farmers and welcome to this week's installment of the Official FarmVille Podcast! My name is Lexilicious and I am here to bring you all of the latest news about FarmVille from Zynga. This week's podcast will be slightly different from others we have had in the past. As I am sure some of you know, the new Crafting feature was released this week... and it's a big one. We will be spending most of this week's podcast walking through this new feature which will provide some helpful tips for users who already have access to it, and it will give people who don't have the Crafting feature a heads up as to what to expect when it reaches them. In addition to this, I will be giving you guys a very brief sneak peek as to what will be coming to FarmVille in the near future.
Now, I have seen a lot of questions from players lately asking why some users have the Crafting Buildings and others don't. Please be aware that this feature is being rolled out gradually to all of our users to ensure the stability of the app and to make sure it is working as intended. I know it can be frustrating to have to wait for a big release, but please know we would not choose to release the feature this way if we did not feel it was important to do so.
And on that note, let's get into a quick walk through of FarmVille's latest release.
If you are level 25 and above, you will be able to turn your bushels into crafted goods with the new Crafting Buildings.
Once you have access to this feature, upon logging into FarmVille, you will see a tutorial. This tutorial explains the basic functionality of this release. I want to highly suggest that all of our players take the time to participate in this tutorial so you can better understand how Crafting works.
Once you have read the information, it's to pick your profession. There are three types of Crafting Buildings available; The Winery, Bakery and Spa. Each building features its own unique set of recipes you can use to create crafted goods.
If you did not pick a profession when the Crafting Buildings preview was released, you will see a different pop-up than users who have. This pop-up shows you how many of your friends have selected each type of building. Clicking "What is this" will give you more detailed information on each of the buildings. Once you have decided on your profession, clicking "Yes, Place" will close the pop-up and let you place your new building on your Farm for free.
If you already selected a profession in the Crafting Buildings preview, you will receive a different pop-up. If you are happy with your initial selection, simply click "yes, place". If you would like to choose a different profession at this time, click "choose another". This will bring you to the menu mentioned above where you can select the building of your choice.
Your Buildings Recipe menu will automatically appear once you have placed your building.
In this menu, you will start with a good that is 1 minute from completion. You will also see one empty crafting spot.
Clicking on "Make a good" will bring you to your recipes menu. Here, you will be able to make your first crafted good. Depending on what profession you have selected, your default recipe will be different. Click "Make it" from the bottom of the menu to create your good. Remember, to make recipes, you need to collect bushels from your friends. These bushels are the key ingredients for your goods. If you would like more information on obtaining Bushels, please visit the Official FarmVille forums for a guide on the Farmers Market feature.
Once you have made your good, it needs time to cook. Click on "Make Goods" to return to the main menu. Once you have done this, you will see that the level 10 good you started with is now complete.
Clicking on "goods I am selling" from the crafting menu will show you the goods you currently have for sale. Selling goods improves existing recipes and unlocks new ones! Each time you sell a good to your Neighbors, you will receive 1 recipe experience point. One important thing to know is that selling your goods is the easiest and most efficient way to level your recipes.
Down the bottom of this menu is your "Sales Report". This report shows you what goods you have sold and how many were purchased. If Neighbors purchased from your store while you were away, a bouncing arrow will appear over your building.
All farmers earn 90% of the sale price of items sold. The Daily Sales Report will display the amount of total coins and experience earned in your absence.
Now, if you wish to make a thriving business, you will need to level your Building. The level of your Building determines the number of crafting spots you have available for use. Leveling your building will also unlock new recipes. You can level your Building with Farm Cash by clicking the "Cash Upgrade" option or you can level with coins by unlocking the option. To unlock the coin option, you have to level a certain amount of recipes.
Now, leveling a recipe is quite simple. Each time you make a recipe, it will count towards your level progress. Simply keep making goods of that type to level your recipe up. The higher level your recipe is, the better your crafted goods will be. There is no limit on how high you can level your recipes.
Currently, your Crafting Building can only be upgraded to 5 Stars. Once you have a 5 star Building, the buttons to level with coins/cash will disappear.
In addition to selling your crafted goods to your friends, they can also be traded for rewards. To access goods that you have in your inventory, click "Use" from the crafting menu and select "Goods".
This menu will display how many crafted goods are in your possession. Please note that you can only have 200 Crafted Goods in your inventory at a time.
If you click the "use" button underneath a good, you will trade it for fuel. The higher the level of the crafted good you use, the more fuel you will get. You can see your fuel gauge increase within the inventory menu. Please know that in the future, there will be additional rewards for trading crafted goods besides fuel, so make sure you work on leveling your recipes before they make an appearance!
Alright, now that you know how to use your own crafted goods, it's time to move on to purchasing goods and bushels from your friends. There are two different ways you can visit your Neighbors Buildings.
From the Crafting menu, click "Buy". You will then see the option to select "Shop for Goods" or "Shop for Bushels".
From this menu, you can select the type of good you would like to purchase. Clicking "select" underneath a good will bring up another menu that will automatically display the highest level goods for sale first.
Alternatively, when visiting a friends Farm, simply click on their crafting building to open the menus mentioned above.
Upon purchasing an item from your Neighbor's store, you will receive a pop-up allowing you to post a feed to their wall informing them of your actions. The first 3 Neighbors to click this feed within 24 hours will receive 1 good of the same type as the one you purchased.
Remember, Goods purchased from your Neighbors can also be traded for fuel, so make sure to visit their shops often.
And if for some reason you wish to delete your Crafting Building, all progress on the level of the Building and recipes will be saved. However, you will lose all goods that are being sold in your store. If you wish to purchase a new Crafting Building, it can be purchased from the "Buildings" section of the Market for 100,000 coins, provided you do not have any other Crafting Buildings on your farm at the time. If you wish to purchase the two additional Buildings, they can be bought for 80 Farm Cash apiece. This ability to purchase a different building for coins is very important, as you can change your profession later on if you do not like the building you currently have.
If you are looking for a more detailed guide on how this new release works, it can be found in the "game updates" section of the FarmVille Forums. And as with all of our big features, we want to hear your feedback. If you have any thoughts or opinions you would like to share with us about the new Crafting Buildings feature, please make sure to visit the Official FarmVille forums or www.farmville.com.
Now this week's coming soon segment is going to be much smaller than normal Farmers. Over the past few months, we have been hearing tons of feedback from you guys expressing that we release a smaller amount of content and focus more on fixing bugs. Well, we've heard you. The FarmVille team just released an enormous feature, and we want to give you a chance to absorb Crafting Buildings before throwing more big stuff at you. Right now, let us clean up the experience for a bit and we will have more great content for you soon.
However, I am happy to let you know that over the coming weeks, we will continue to release more stuff from the New England theme to help you finish decorating those Farms, including great items like the Miniature Horse, New England Mansion, a coastal beach and more.
Alright folks, that's it from me this week. Again, my name is Lexi and I would like to thank everyone for listening. I will back next week to bring you all of the latest news from around the Farm. Happy Farming everyone!"
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